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Active information sampling in health and disease
“Active information sampling in health and disease” Active information gathering is a fundamental cognitive process that enables organisms to navigate uncertainty and make adaptive decisions. This review has synthesised current knowledge on the behavioural, neural, and computational mechanisms underlying information sampling across health and disease. Several key themes have emerged from this analysis. Firstly, information…
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Boredom and curiosity – information
“Boredom and curiosity: the hunger and the appetite for information“ Boredom and curiosity are common everyday states that drive individuals to seek information. Due to their functional relatedness, it is not trivial to distinguish whether an action, for instance in the context of a behavioral experiment, is driven by boredom or curiosity. Are the two…
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Physical activity types, variety, and mortality
“Physical activity types, variety, and mortality: results from two prospective cohort studies” ” –> Walking is a great activity, especially when combined 😉 “ During 2 431 318 person years of follow-up, 38 847 deaths were recorded, with 9901 from cardiovascular disease, 10 719 from cancer, and 3159 from respiratory disease. Total physical activity and most individual physical activities,…
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Was I fooled or wasn’t I?
“What Is the Name of This Book?-The Riddle of Dracula and Other Logical Puzzles, by Raymond M. Smullyan” My introduction to logic was at the age of six. It happened this way: On April 1, 1925, I was sick in bed with grippe, or f lu, or something. In the morning my brother Emile (ten…
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Delusion as embodied emotion
“Delusion as embodied emotion: a qualitatively driven, multimethod study of first-episode psychosis in the UK” Delusions in psychosis involve complex and dynamic experiential, affective, cognitive, behavioural, and interpersonal alterations. Their pattern of emergence during the early stages of illness remains poorly understood and the origin of their thematic content unclear. Phenomenological accounts have emphasised alterations…
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Intuitive insight: Fast associative processes drive sound creative thinking
“Intuitive insight: Fast associative processes drive sound creative thinking” Convergent thinking, the ability to find a single optimal solution to a well-defined problem, is considered a core component of creativity, and is often assumed to rely on controlled, deliberative processes. We tested this assumption using the Compound Remote Associates (CRA) test, where participants have to…
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Switching, fast and slow
“Switching, fast and slow: Deciphering the dynamics of memory search, its brain connectivity patterns, and its role in creativity “ Creative ideas emerge from the process of searching and combining concepts in memory, involving both associative and controlled mechanisms. How these processes unfold during memory search and relate to creativity remains unclear. We explored the neurocognitive…
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The interoceptive origin of reinforcement learning
“The interoceptive origin of reinforcement learning” Rewards play a crucial role in sculpting all motivated behavior. Traditionally, research on reinforcement learning has centered on how rewards guide learning and decision-making. Here, we examine the origins of rewards themselves. Specifically, we discuss that the critical signal sustaining reinforcement for food is generated internally and subliminally during…
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Paradox of Predictability
“The paradox of predictability provides a bridge between micro- and macroevolution” The relationship between the evolutionary dynamics observed in contemporary populations (microevolution) and evolution on timescales of millions of years (macroevolution) has been a topic of considerable debate. Historically, this debate centers on inconsistencies between microevolutionary processes and macroevolutionary patterns. Here, we characterize a striking…
